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No New Posts Flaming Path

The Flaming Path is prime hunting grounds for the QuakeClan warriors. Snakes, lizards, and the occasional mice hide in the ravines that the shakes have caused. Birds are also a common hunting source. A few gnarled trees line the Flaming Path towards the Four Stones. When traveling to the gathering, the QuakeClan warriors come this way.

Moderators: Riverstar, Crackedstar

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No New Posts Barren Lands

The Barren Lands turn from the cracked earth of most of QuakeClan's territory to a very dry sandy desert. The hunting here is very poor as only lizards and snakes make their home here. Vultures, too big to hunt, pose a threat to the warriors that venture here on hunting patrols. If a cat loses his way here and goes beyond the marked border, that warrior may very well not come back. There is no water beyond the border of QuakeClan and a cat trying to get across the Barren Lands will die.

Moderators: Riverstar, Crackedstar

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Barren Lands and Flaming Path
The lands behind the QuakeClan camp. It has never gotten any rain since the Clans have been there. Beyond these lands, the wastelands. No cat has ever ventured past the borders in which the heat is not safe enough for the cats to survive. The driest part of the QuakeClan territory. The land here is dry and cracked, small ravines. Fearsome quakes happen here, and shake the rocks from their place on the ground.
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